![]() ![]() First of all many players probably see everything that moves as an enemy so if the Bug Trainer is present I think other loot bugs in the map should become damage immune keep the hearts of people that feel for the bugs at easeĤ- it's how you retrieve loot from other bugs, you would use a light device that attracts the bugs to bring them to you, once they're close enough you grab them, empty their belly and release them back to live their livesġ and 2 - standard stuff, more ammo, more damage, more accuracy, you know the drill (hehe mining jokes)ģ.1 - Loot Bug speed, they now move as fast as you when empty and not consuming oreģ.2 - Loot Bug ammount, you now bring 6 of them, team work at its finestģ.3 - Loot Bug IA improvement, your bugs are now smarter, they will automatically collect small bits around their position or path / they know when to run away and hide, to come back to you later (only applies if they can suffer damage)Ĥ.1 - farther range - better lamps make the Catcher attract bugs from farther awayĤ.2 - bigger battery - higher capacity battery make the catcher last longerĤ.3 - lasting taste - you now have a couple of seconds before the bug to come back to reality and run from you in case you move the light away from him before you catch him getting those little bits that almost noone cares to mine but that together could be the difference between having or not that auto sentry that will save your life getting loot on very high ceilings where even a platform is hard to put and also in columns in the middle of the caves Jellys: they fly, and this is a bit of a problem because in wide areas the flamethrower, the shotgun and maybe even the minigun (to a lesser degree) might become innefective or hard to aim, upon getting hit they would fall down to the ground, being easier to be taken down, the damage on Jellys doesn't need to be good, just the supportive aspectģ - Loot bugs are too nice, they are gentle creature that make cute sounds and killing them is very sad, so this would instead use the loot bugs like hunting hounds, you press 3, point a resource deposit and they would slowly go and chew on it, removing every single bit of mineral from the wall, then once full you get them and by holding E, like when building a sentry, you would make them poop the loot they're holding which would then get stored kinda like when you mine Ok that was the backstory now let's get a straight suggestion:ġ - twin pistols or a SMG (or twin SMGs, why not?)Ģ - a cannon, imagine engineers grenade launcher but with no explosion and with knockback (possibly a short stun on enemies)ģ - Loot Bug Control (by a whissle, by voice commands, gestures, your pick)ġ - no particular reason for that, we need a "small" weapon, that's itĢ - Gylphids: Praetorians and Dreadnoughts sometimes come from far above or keep turning way too much, this cannon would knock them away from a team member for you to revive him or reposition them at a more favorable place for your team, possibly even stun them for a couple seconds, also it could have a damage boost against Dreadnought butt armor if devs consider it fair but would need to be direct impact of course To be honest no he was not, and I don't think I am alone either, so why not upgrade the loot bugs so that instead of being little bags of loot that explode they are more interactive with the game? thus comes the Loot Bug Trainer ![]() Well reading through the few topics on this forum I saw many classes that add a new stuff like a chef or a chemist, but then I was playing and a guy made a good question: am I the only one that feels bad for the loot bugs?
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